//marderchens rainbowmoving line idea import flash.display.Sprite; import flash.display.Graphics; //import flash.utils.ByteArray; import flash.media.Sound; import flash.media.SoundChannel; import flash.media.SoundMixer; //import flash.filters.BlurFilter; //import flash.geom.* var infoz = "Hihi its free use it or parts if usefull :3 MEOW fash by marderchen .. its java js isn't it? analysis sound for find beat timer.."; var rainbow: Array = new Array("0xFF0000", "0xFF1900", "0xFF3200", "0xFF4B00", "0xFF6400", "0xFF7D00", "0xFF9600", "0xFFAF00", "0xFFC800", "0xFFE100", "0xFFFA00", "0xEAFF00", "0xD1FF00", "0xB7FF00", "0x9EFF00", "0x85FF00", "0x6CFF00", "0x53FF00", "0x3AFF00", "0x21FF00", "0x08FF00", "0x00FF10", "0x00FF29", "0x00FF42", "0x00FF5B", "0x00FF75", "0x00FF8E", "0x00FFA7", "0x00FFC0", "0x00FFD9", "0x00FFF2", "0x00F2FF", "0x00D9FF", "0x00C0FF", "0x00A7FF", "0x008EFF", "0x0075FF", "0x005BFF", "0x0042FF", "0x0029FF", "0x0010FF", "0x0800FF", "0x2100FF", "0x3A00FF", "0x5300FF", "0x6C00FF", "0x8500FF", "0x9E00FF", "0xB700FF", "0xD100FF", "0xEA00FF", "0xFF00FA", "0xFF00E1", "0xFF00C8", "0xFF00AF", "0xFF0096", "0xFF007D", "0xFF0064", "0xFF004B", "0xFF0032", "0xFF0019"); stage.quality = "low"; var meow: Sprite = new Sprite(); var meow3: Sprite = new Sprite(); var oft=3; var xda=0; var yda=0; var sizerx=640;var sizery=480; var mengen = 500; addEventListener(Event.ENTER_FRAME, loopa); function loopa(e: Event) { murmur(mengen); squares(); } var s1: SoundChannel; var milkyway: Sound; if (!milkyway) {milkyway = new bossfight(); s1=milkyway.play(0,9999);} //squarres hier ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ var einige=35; var sindda=30; var squishi:Array =new Array(); for (var haufen=0; haufen=3) {meow3.graphics.beginFill(0x000000); flipflop=0; } for (var alle=0;alle-20) {squishi[alle][0]-=17-squishi[alle][3]*1.02;} if(squishi[alle][3]>0){meow3.graphics.drawRect(squishi[alle][0]-squishi[alle][2]/2,squishi[alle][1]-squishi[alle][2]/2,squishi[alle][2],squishi[alle][2]); squishi[alle][3]--;squishi[alle][2]=squishi[alle][3]*1.5+alle/2;} } } function murmur(menge: uint) { meow.graphics.clear(); addChild(meow); for (var masse=0;masse