import flash.media.Microphone; import flash.events.SampleDataEvent; import flash.events.Event; import flash.utils.ByteArray; import flash.display.Graphics; import flash.display.FrameLabel; import flash.display.Sprite; import flash.media.Sound; import flash.media.SoundChannel; import flash.media.SoundMixer; var volumeLevel: SoundTransform = new SoundTransform(); var wielaut = new SoundTransform(); var s1: SoundChannel; var s2: SoundChannel; var s3: SoundChannel; var s4: SoundChannel; var s5: SoundChannel; var s6: SoundChannel; var s7: SoundChannel; var s8: SoundChannel; var s9: SoundChannel; var nb16: Sound; var cxx = 0; var cyx = 0; var cyy = 0; // variablen für beaterkennung ----------------------------------- var z10 = 0; var z11 = 0; var z12 = 0; var z14 = 68; // start offset var z15 = 0; var z16 = 0; var z18 = 0; var z00: Number = 0; var z03 = 0; var zahli13: Number = 0; var nWidth: Number = stage.stageWidth; var nCenter: Number = stage.stageHeight / 2; var nScale: Number = 100; var bild: Graphics = graphics; var any: Sprite = new Sprite(); var bild3: Sprite = new Sprite(); var bild4: Sprite = new Sprite(); var bild5: Sprite = new Sprite(); //dance param------------------------------- var r01 = 0; var r02 = 0; var r03 = 0; var r04 = 0; var r05 = 0; var r06 = 0; var r07 = 0; var r08 = 0; var r09 = 0; var r14 = 0; var r15 = 0; var r15b = 1; var r15c = 0; var r19 = 0; var r20 = 1; var r1x: Array = new Array("1", "2", "3", "4","5"); var c01 = 0; var c011 = 0; var c012 = 0; var c013 = 0; var pulse = 0; //cat- var maunz = 0; cat.visible = false // einfärben ----------------------------------- var bunt:ColorTransform=new ColorTransform(); var flashy: white = new white(); flashy.x = 0; flashy.Y = 0; addChild(flashy); //flashy.parent.setChildIndex(flashy, flashy.parent.numChildren - 3); var rot:Number = 0; var grun:Number = 0; var blau:Number = 0; var rotDest:Number; var grunDest:Number; var blauDest:Number; resetColors(); flashy.addEventListener(Event.ENTER_FRAME, changeColors); function changeColors(evt:Event) { rot -= (rot - rotDest) * .2; grun -= (grun - grunDest) * .2; blau -= (blau - blauDest) * .2; var color:uint = rot << 16 | grun << 8 | blau;; bunt.color = color; flashy.transform.colorTransform = bunt; // wenn Farbe erreicht wird erstelle eine neue Farbe if ( Math.abs( rot - rotDest) < 1 && Math.abs( grun - grunDest) < 1 && Math.abs( blau - blauDest) ) { resetColors(); } } function resetColors():void { rotDest = Math.random() * 255; grunDest = Math.random() * 255; blauDest = Math.random() * 255; } var v1: Array = new Array(v1h1, v1h2, v1h3, v1h4, v1h5, v1h6, v1h7, v1h8, v1h9); var v2: Array = new Array(v2h1, v2h2, v2h3, v2h4, v2h5, v2h6, v2h7, v2h8, v2h9); var v3: Array = new Array(v3h1, v3h2, v3h3, v3h4, v3h5, v3h6, v3h7, v3h8, v3h9); var v4: Array = new Array(v4h1, v4h2, v4h3, v4h4, v4h5, v4h6, v4h7, v4h8, v4h9); var v5: Array = new Array(v5h1, v5h2, v5h3, v5h4, v5h5, v5h6, v5h7, v5h8, v5h9); var v6: Array = new Array(v6h1, v6h2, v6h3, v6h4, v6h5, v6h6, v6h7, v6h8, v6h9); var v7: Array = new Array(v7h1, v7h2, v7h3, v7h4, v7h5, v7h6, v7h7, v7h8, v7h9); var v8: Array = new Array(v8h1, v8h2, v8h3, v8h4, v8h5, v8h6, v8h7, v8h8, v8h9); var v9: Array = new Array(v9h1, v9h2, v9h3, v9h4, v9h5, v9h6, v9h7, v9h8, v9h9); var h1: Array = new Array(v1h1, v2h1, v3h1, v4h1, v5h1, v6h1, v7h1, v8h1, v9h1); var h2: Array = new Array(v1h2, v2h2, v3h2, v4h2, v5h2, v6h2, v7h2, v8h2, v9h2); var h3: Array = new Array(v1h3, v2h3, v3h3, v4h3, v5h3, v6h3, v7h3, v8h3, v9h3); var h4: Array = new Array(v1h4, v2h4, v3h4, v4h4, v5h4, v6h4, v7h4, v8h4, v9h4); var h5: Array = new Array(v1h5, v2h5, v3h5, v4h5, v5h5, v7h5, v8h5, v8h5, v9h5); var h6: Array = new Array(v1h6, v2h6, v3h6, v4h6, v5h6, v6h6, v7h6, v8h6, v9h6); var h7: Array = new Array(v1h7, v2h7, v3h7, v4h7, v5h7, v6h7, v7h7, v8h7, v9h7); var h8: Array = new Array(v1h8, v2h8, v3h8, v4h8, v5h8, v6h8, v7h8, v8h8, v9h8); var h9: Array = new Array(v1h9, v2h9, v3h9, v4h9, v5h9, v6h9, v7h9, v8h9, v9h9); // ende variablen für beaterkennung ------------------------ if (!nb16) { nb16 = new nbx16(); s4 = nb16.play(0, 9999); } var wusel: Array = new Array("MEOW", "WUSCH", "", "||| IrfanView |||", " ~~~~ Audacity ~~~~ ", "!!!!!!---- FFOOOOBBAARR ----!!!!!!", "*~ Any Video Converter ~*", " >> Make Mkv << ", "__ R E A L World C U R S O R editor __", "## Greenfish Icon Editor ##", "Fontforge", "-- DEV C++ --", "XX Recource Hacker XX", "XX Process HCKER XX", ":: TOR ::", ":: Vidalea ::", ":: POPILO ::", "... Core Temp ...", "--- InstandStorm ---", "OPEN OFFICE", "+++ LTSpice +++", "Google Chrome", "Torch", "*** MWconn ***", "??? Quick Dick ???!", "IRC<< MIRC >>IRC", "IRC<< Marderchens Script >>IRC", "%% CDburnXP %%", "VirtualcloneDrive", "++++ Atomzeit ++++", "+++ Splan70 +++", "!!!!! __ UltraVNC __ !!!!!", "ProgDVB", "--- Networx ---", "PC - Wecker", "== Phase 5 ==", "=== KeyTweak ===", " ^^^^ Jingle Keyboard ^^^^", "°°° R4 °°°", "<< Winamp (use only my own AVS)>>", "VLC !!", "Blender", "DAZdim", "Pencil", "Synfig studio", "Tupi", "Scratch", "some Adobe 30day trail", "+++ Profilab Expert +++", "Buy Adobe Products? yes, when i have the money!", "SWF without Adobe? !! freeware can anything but BAAD compatiblity", "DOS ", "Windows 3 - 3.11 ", "Windows 95 ", "Windows 98 >NEVER!<", "Windows xp ", "Windows Vista ", "Windows 7 64bit ", "Windows 8 >NEVER!!<", "Windows 10 >NEVER!!!<", "Windows NT ", "Windows Server ", "Linux (GNU, SUSE, KNOPPIX,...) ", "MAC OS >NEVER!!!<", "Android ", "Replacing LCD Backlight Kathode With SMD LEDs SUCCESS 4times", "purrrrrrrrrrr", "zort", "like build electronical devices", "love Ann02205 end prevoriors versions", "love all Age of Empires versions", "love = Pinky and the Brain", "have buy all animaniacs DVDs", "lightening my cigarettes with ma own li-ion powered permanent lightning (6000V,id dont exactly know the Watts becouse its chaniging with the dajust funktion but the circuit switching power for linetransvformator is 49.000mAh @ 7,2, Ferequenzy betwenn 30.000 and 200.000Hz need to adjust if li-ion voltage goes down when capacity low)", "like invader Zim", "like ", "like My little Pony", "like: =^.^= Warrior Cats", "|||_like Unity OC lineart MAP_|||", "somethimes diong psycho experiments with legal chemical drugs", "have shizopherne psychosis", "never stop learning", "like data .. have only 15TB discspace but no pornos don'like them", "%%have write the html quellcode for my homepage seld", "**LIKE programming***", "// like animating", "set:mode interesting in psy-trance", "add source *.sid, *.mod, *.NSF, *.wav, *.xm, *.it, *.aac, *.snd and many more for chiptune+++like", "useing:-> LTspice, Phase 5, Splan70,Profilab expert,STEP7, ... for building and planing my electronics <-", "don't lock tv for month", "smoking a lott.. durrently feuerzeug bot couter @ 42565", "http://z0r.de fan.. so MUCH~~~", "always online in many IRC networks =^.^=", "styling and reprogramming my own windows (everything) :>", "printing and creating my own poster °°have color laser printer°°", "narf", "POIT", "sputz", "www.marderchen.lima-city.de", "www.youtube.com/user/marderchen6", "web.facebook.com/marderchen.mausokowitz", "www.soundcloud.com/marderchen", "http://marderchen.deviantart.com/", "live for vuteness", "<<>>", "{{{{{{[[[[MeeeeeOOOOwwww]]]]}}}}}}", "wuseling", "MÖÖÖÖP....", "!Cats are awesome!!!!!", "want to be a cat =^.^=", "want do be a real furry)}]"); // text ------------------------------------------------------ var ytext: TextField = new TextField(); var ytexts: TextFormat = new TextFormat(); var ytextc2: Array = new Array("0x0000FF", "0xFF0000"); var ytextc: Array = new Array("0x33FF00", "0xFFFF00"); ytext.y = 460; ytext.x = 440; ytext.background = true; ytext.border = true; ytext.multiline = true; ytext.wordWrap = true; ytext.selectable = true; ytext.width = 200; ytext.height = 20; addChild(ytext); ytext.visible = false; ytext.parent.setChildIndex(ytext, ytext.parent.numChildren - 1); ytext.alpha = 0.2; ytexts.align = TextFormatAlign.LEFT; ytexts.font = "04b_11"; ytexts.size = 20; ytexts.bold = false; ytext.defaultTextFormat = ytexts; //anderer text--------------------------------------------------- var xtext: TextField = new TextField(); var myformat: TextFormat = new TextFormat(); var xtextc2: Array = new Array("0x0000FF", "0xFF0000"); var xtextc: Array = new Array("0x33FF00", "0xFFFF00"); var sizy = 12; myformat.align = TextFormatAlign.LEFT; myformat.font = "OCR A Extended"; myformat.bold = false; xtext.x = 0; xtext.y = 0; xtext.background = true; xtext.border = true; xtext.multiline = true; xtext.wordWrap = true; xtext.selectable = false; xtext.width = 640; xtext.height = 16; addChild(xtext); xtext.parent.setChildIndex(xtext, xtext.parent.numChildren - 2); xtext.visible = false; xtext.alpha = .4; //musikanalyse ----------------------------------------------- var ba: ByteArray = new ByteArray(); //h1.visible = false; //w1.visible = false; addEventListener(Event.ENTER_FRAME, loop); function loop(e: Event) { bild5.graphics.clear(); bild4.graphics.clear(); bild3.graphics.clear(); any.graphics.clear(); bild4.graphics.clear(); any.graphics.beginFill(0xFFFF00); addChild(bild4); addChild(any); addChild(bild5); addChild(bild3); //wachstext--------------- myformat.size = sizy; xtext.defaultTextFormat = myformat; //dance start------------------------------------ if (r15 == 60) { r15 = 0; r15b = 2; } if (r15b == 1) { r14 = 5; } if (r15b >= 2) { r15c += 1; } if (r15c == 50) { r08 = 0; } if (r15c == 300) { r08 = 1; r14 = (r1x[Math.floor(Math.random() * r1x.length)]); r15c = 0; r02 = 0; r03 = 0; r04 = 0; r05 = 0; r06 = 0; c01 += 1 maunz += 1; } if (r01 == 1 && r14 == 1) { r02 += 1; } if (r01 == 1 && r14 == 2) { r03 += 1; } if (r01 == 1 && r14 == 3) { r04 += 1; } if (r01 == 1 && r14 == 4) { r05 += 1; } // alpha--------------------------- if (c01 == 5) { c011 = 1; } if (pulse == 1&& c01 >= 5) { c012 = 1.1; c013 += 1; } if (c013 == 100) { c01 = 0; } if (c012 > 0.0) { c012 -= 0.09; } if (pulse == 1 ) { pulse = 0; } if (maunz >= 80 && pulse == 1) {cat.visible =true; cat.gotoAndPlay(1);} if (maunz == 120) { maunz = 0 ;} flashy.alpha = c012; trace(c01 + "count") trace(pulse + "sollte") // ende alpha ------------------ if (r01 == 1 && r14 == 5) { r06 += 1; } // katze .-------------- if (r01 == 1 && r08 == 1) { r07 += 1; } xtext.text = String("beats: " + cyx + " | Farbspielnr: " + r14 + " | Flash ab 5: " + c01 + " | FLash alpha: " + c012 + " | Beat vol:" + z14); // oben nach untern ----------------------------- if (r02 == 1) { (v1[Math.floor(Math.random() * v1.length)]).gotoAndPlay(1); } if (r02 == 2) { (v2[Math.floor(Math.random() * v2.length)]).gotoAndPlay(1); } if (r02 == 3) { (v3[Math.floor(Math.random() * v3.length)]).gotoAndPlay(1); } if (r02 == 4) { (v4[Math.floor(Math.random() * v4.length)]).gotoAndPlay(1); } if (r02 == 5) { (v5[Math.floor(Math.random() * v5.length)]).gotoAndPlay(1); } if (r02 == 6) { (v6[Math.floor(Math.random() * v6.length)]).gotoAndPlay(1); } if (r02 == 7) { (v7[Math.floor(Math.random() * v7.length)]).gotoAndPlay(1); } if (r02 == 8) { (v8[Math.floor(Math.random() * v8.length)]).gotoAndPlay(1); } if (r02 == 9) { (v9[Math.floor(Math.random() * v9.length)]).gotoAndPlay(1); } if (r02 == 13) { r02 = 0; r01 = 0; } // links nach rechts -------------------------------- if (r03 == 1) { (h1[Math.floor(Math.random() * h1.length)]).gotoAndPlay(1); } if (r03 == 2) { (h2[Math.floor(Math.random() * h2.length)]).gotoAndPlay(1); } if (r03 == 3) { (h3[Math.floor(Math.random() * h3.length)]).gotoAndPlay(1); } if (r03 == 4) { (h4[Math.floor(Math.random() * h4.length)]).gotoAndPlay(1); } if (r03 == 5) { (h5[Math.floor(Math.random() * h5.length)]).gotoAndPlay(1); } if (r03 == 6) { (h6[Math.floor(Math.random() * h6.length)]).gotoAndPlay(1); } if (r03 == 7) { (h7[Math.floor(Math.random() * h7.length)]).gotoAndPlay(1); } if (r03 == 8) { (h8[Math.floor(Math.random() * h8.length)]).gotoAndPlay(1); } if (r03 == 9) { (h9[Math.floor(Math.random() * h9.length)]).gotoAndPlay(1); } if (r03 == 13) { r03 = 0; r01 = 0; } // innen nach außen if (r04 == 1) { v5h5.gotoAndPlay(1); } if (r04 == 2) { v4h4.gotoAndPlay(1); v4h5.gotoAndPlay(1); v4h6.gotoAndPlay(1); v5h4.gotoAndPlay(1); v5h6.gotoAndPlay(1); v6h4.gotoAndPlay(1); v6h5.gotoAndPlay(1); v6h6.gotoAndPlay(1); } if (r04 == 3) { v3h3.gotoAndPlay(1); v3h4.gotoAndPlay(1); v3h5.gotoAndPlay(1); v3h6.gotoAndPlay(1); v3h7.gotoAndPlay(1); v4h3.gotoAndPlay(1); v4h7.gotoAndPlay(1); v5h3.gotoAndPlay(1); v5h7.gotoAndPlay(1); v6h3.gotoAndPlay(1); v6h7.gotoAndPlay(1); v7h3.gotoAndPlay(1); v7h4.gotoAndPlay(1); v7h5.gotoAndPlay(1); v7h6.gotoAndPlay(1); v7h7.gotoAndPlay(1); } if (r04 == 4) { v2h2.gotoAndPlay(1); v2h3.gotoAndPlay(1); v2h4.gotoAndPlay(1); v2h5.gotoAndPlay(1); v2h6.gotoAndPlay(1); v2h7.gotoAndPlay(1); v2h8.gotoAndPlay(1); v3h2.gotoAndPlay(1); v3h8.gotoAndPlay(1); v4h2.gotoAndPlay(1); v4h8.gotoAndPlay(1); v5h2.gotoAndPlay(1); v5h8.gotoAndPlay(1); v6h2.gotoAndPlay(1); v6h8.gotoAndPlay(1); v7h2.gotoAndPlay(1); v7h8.gotoAndPlay(1); v8h2.gotoAndPlay(1); v8h3.gotoAndPlay(1); v8h4.gotoAndPlay(1); v8h5.gotoAndPlay(1); v8h6.gotoAndPlay(1); v8h7.gotoAndPlay(1); v8h8.gotoAndPlay(1); } if (r04 == 5) { v1h1.gotoAndPlay(1); v1h2.gotoAndPlay(1); v1h3.gotoAndPlay(1); v1h4.gotoAndPlay(1); v1h5.gotoAndPlay(1); v1h6.gotoAndPlay(1); v1h7.gotoAndPlay(1); v1h8.gotoAndPlay(1); v1h9.gotoAndPlay(1); v2h1.gotoAndPlay(1); v2h9.gotoAndPlay(1); v3h1.gotoAndPlay(1); v3h9.gotoAndPlay(1); v4h1.gotoAndPlay(1); v4h9.gotoAndPlay(1); v5h1.gotoAndPlay(1); v5h9.gotoAndPlay(1); v6h1.gotoAndPlay(1); v6h9.gotoAndPlay(1); v7h1.gotoAndPlay(1); v7h9.gotoAndPlay(1); v8h1.gotoAndPlay(1); v8h9.gotoAndPlay(1); v9h1.gotoAndPlay(1); v9h2.gotoAndPlay(1); v9h3.gotoAndPlay(1); v9h4.gotoAndPlay(1); v9h5.gotoAndPlay(1); v9h6.gotoAndPlay(1); v9h7.gotoAndPlay(1); v9h8.gotoAndPlay(1); v9h9.gotoAndPlay(1); } if (r04 == 13) { r04 = 0; r01 = 0; } // diagonal links oben if (r05 == 1) { v1h1.gotoAndPlay(1); } if (r05 == 2) { v1h2.gotoAndPlay(1); v2h1.gotoAndPlay(1); } if (r05 == 3) { v1h3.gotoAndPlay(1); v2h2.gotoAndPlay(1); v3h1.gotoAndPlay(1); } if (r05 == 4) { v1h4.gotoAndPlay(1); v2h3.gotoAndPlay(1); v3h2.gotoAndPlay(1); v4h1.gotoAndPlay(1); } if (r05 == 5) { v1h5.gotoAndPlay(1); v2h4.gotoAndPlay(1); v3h3.gotoAndPlay(1); v4h2.gotoAndPlay(1); v5h1.gotoAndPlay(1); } if (r05 == 6) { v1h6.gotoAndPlay(1); v2h5.gotoAndPlay(1); v3h4.gotoAndPlay(1); v4h3.gotoAndPlay(1); v5h2.gotoAndPlay(1); v6h1.gotoAndPlay(1); } if (r05 == 7) { v1h7.gotoAndPlay(1); v2h6.gotoAndPlay(1); v3h5.gotoAndPlay(1); v4h4.gotoAndPlay(1); v5h3.gotoAndPlay(1); v6h2.gotoAndPlay(1); v7h1.gotoAndPlay(1); } if (r05 == 8) { v1h8.gotoAndPlay(1); v2h7.gotoAndPlay(1); v3h6.gotoAndPlay(1); v4h5.gotoAndPlay(1); v5h4.gotoAndPlay(1); v6h3.gotoAndPlay(1); v7h2.gotoAndPlay(1); v8h1.gotoAndPlay(1); } if (r05 == 9) { v1h9.gotoAndPlay(1); v2h8.gotoAndPlay(1); v3h7.gotoAndPlay(1); v4h6.gotoAndPlay(1); v5h5.gotoAndPlay(1); v6h4.gotoAndPlay(1); v7h3.gotoAndPlay(1); v8h2.gotoAndPlay(1); v9h1.gotoAndPlay(1); } if (r05 == 10) { v2h9.gotoAndPlay(1); v3h8.gotoAndPlay(1); v4h7.gotoAndPlay(1); v5h6.gotoAndPlay(1); v6h5.gotoAndPlay(1); v7h4.gotoAndPlay(1); v8h3.gotoAndPlay(1); v9h2.gotoAndPlay(1); } if (r05 == 11) { v3h9.gotoAndPlay(1); v4h8.gotoAndPlay(1); v5h7.gotoAndPlay(1); v6h6.gotoAndPlay(1); v7h5.gotoAndPlay(1); v8h4.gotoAndPlay(1); v9h3.gotoAndPlay(1); } if (r05 == 12) { v4h9.gotoAndPlay(1); v5h8.gotoAndPlay(1); v6h7.gotoAndPlay(1); v7h6.gotoAndPlay(1); v8h5.gotoAndPlay(1); v9h4.gotoAndPlay(1); } if (r05 == 13) { v5h9.gotoAndPlay(1); v6h8.gotoAndPlay(1); v7h7.gotoAndPlay(1); v8h6.gotoAndPlay(1); v9h5.gotoAndPlay(1); } if (r05 == 14) { v6h9.gotoAndPlay(1); v7h8.gotoAndPlay(1); v8h7.gotoAndPlay(1); v9h6.gotoAndPlay(1); } if (r05 == 15) { v7h9.gotoAndPlay(1); v8h8.gotoAndPlay(1); v9h7.gotoAndPlay(1); } if (r05 == 16) { v8h9.gotoAndPlay(1); v9h8.gotoAndPlay(1); } if (r05 == 17) { v9h9.gotoAndPlay(1); } if (r05 == 18) { r05 = 0; r01 = 0; } // never gleich zufall if (r06 == 1) { (v1[Math.floor(Math.sin(1) + r19) * r20]).gotoAndPlay(1); (h1[Math.floor(Math.cos(1.5) * r19)]).gotoAndPlay(1); } if (r06 == 2) { (v2[Math.floor(Math.sin(1) + r19) * r20]).gotoAndPlay(1); (h2[Math.floor(Math.sin(1) * r19)]).gotoAndPlay(1); } if (r06 == 3) { (v3[Math.floor(Math.sin(1) + r19) * r20]).gotoAndPlay(1); (h3[Math.floor(Math.cos(1) * r20)]).gotoAndPlay(1); } if (r06 == 4) { (v4[Math.floor(Math.sin(1) + r19) * r20]).gotoAndPlay(1); (h4[Math.floor(Math.sin(1) * r19)]).gotoAndPlay(1); } if (r06 == 5) { (v5[Math.floor(Math.sin(1) + r19) * r20]).gotoAndPlay(1); (h5[Math.floor(Math.cos(1) * r20)]).gotoAndPlay(1); } if (r06 == 6) { (v6[Math.floor(Math.sin(1) + r19) * r20]).gotoAndPlay(1); (h6[Math.floor(Math.cos(1) * r19)]).gotoAndPlay(1); } if (r06 == 7) { (v7[Math.floor(Math.sin(1) + r19) * r20]).gotoAndPlay(1); (h7[Math.floor(Math.cos(1) * r19)]).gotoAndPlay(1); } if (r06 == 8) { (v8[Math.floor(Math.sin(1) + r19) * r20]).gotoAndPlay(1); (h8[Math.floor(Math.cos(1) * r19)]).gotoAndPlay(1); } if (r06 == 9) { (v9[Math.floor(Math.sin(1) + r19) * r20]).gotoAndPlay(1); (h9[Math.floor(Math.cos(1) * r19)]).gotoAndPlay(1); } if (r06 == 10) { r06 = 0; r01 = 0; } if (r19 == 9) { r19 = -1; } // smily if (r07 == 1) { v1h3.gotoAndPlay(1); v1h7.gotoAndPlay(1); v2h2.gotoAndPlay(1); v2h4.gotoAndPlay(1); v2h6.gotoAndPlay(1); v2h8.gotoAndPlay(1); v4h1.gotoAndPlay(1); v4h2.gotoAndPlay(1); v4h4.gotoAndPlay(1); v4h5.gotoAndPlay(1); v4h6.gotoAndPlay(1); v4h8.gotoAndPlay(1); v4h9.gotoAndPlay(1); v5h4.gotoAndPlay(1); v5h6.gotoAndPlay(1); v6h1.gotoAndPlay(1); v6h2.gotoAndPlay(1); v6h5.gotoAndPlay(1); v6h8.gotoAndPlay(1); v6h9.gotoAndPlay(1); v7h5.gotoAndPlay(1); v8h2.gotoAndPlay(1); v8h5.gotoAndPlay(1); v8h8.gotoAndPlay(1); v9h3.gotoAndPlay(1); v9h4.gotoAndPlay(1); v9h6.gotoAndPlay(1); v9h7.gotoAndPlay(1); r07 = 0; } //dancnce ende-------------------------------------------------- ytext.backgroundColor = (ytextc2[Math.floor(Math.random() * ytextc2.length)]); ytext.textColor = (ytextc[Math.floor(Math.random() * ytextc.length)]); ytext.text = String("YAY =>> " + cyx); xtext.backgroundColor = (xtextc2[Math.floor(Math.random() * xtextc2.length)]); xtext.textColor = (xtextc[Math.floor(Math.random() * xtextc.length)]); wielaut.volume = 0.5; s4.soundTransform = wielaut; SoundMixer.computeSpectrum(ba, true); for (var i: uint = 0; i < 256; i += 4) { if (i == 8) { var wuschy1: Number = ba.readFloat() * 350; any.graphics.beginFill(0xFF0000); any.graphics.drawRect(0, 480, 9, -wuschy1); } if (i > 8 && i <= 16) { var wuschy2: Number = -ba.readFloat() * 350; any.graphics.beginFill(0xFF024F); any.graphics.drawRect(0, 480, 9, wuschy2); } if (i > 16 && i <= 32) { var wuschy3: Number = -ba.readFloat() * 250; any.graphics.beginFill(0xFF0095); any.graphics.drawRect(0, 480, 9, wuschy3); } if (i > 32 && i <= 40) { var wuschy4: Number = -ba.readFloat() * 250; any.graphics.beginFill(0xFF04FF); any.graphics.drawRect(0, 480, 9, wuschy4); } if (i > 40 && i <= 48) { var wuschy5: Number = -ba.readFloat() * 250; any.graphics.beginFill(0xB804FF); any.graphics.drawRect(1, 480, 7, wuschy5); } if (i > 48 && i <= 56) { var wuschy6: Number = -ba.readFloat() * 250; any.graphics.beginFill(0x6904FF); any.graphics.drawRect(1, 480, 7, wuschy6); } if (i > 56 && i <= 64) { var wuschy7: Number = -ba.readFloat() * 250; any.graphics.beginFill(0x0004FF); any.graphics.drawRect(1, 480, 7, wuschy7); } if (i > 64 && i <= 72) { var wuschy8: Number = -ba.readFloat() * 480; any.graphics.beginFill(0x0043FF); any.graphics.drawRect(1, 480, 7, wuschy8); } if (i > 72 && i <= 80) { var wuschy9: Number = -ba.readFloat() * 400; any.graphics.beginFill(0x0098F5); any.graphics.drawRect(2, 480, 5, wuschy9); } if (i > 80 && i <= 88) { var wuschy10: Number = -ba.readFloat() * 600; any.graphics.beginFill(0x00FFFF); any.graphics.drawRect(2, 480, 5, wuschy10); } if (i > 88 && i <= 96) { var wuschy11: Number = -ba.readFloat() * 800; any.graphics.beginFill(0x00FF62); any.graphics.drawRect(2, 480, 5, wuschy11); } if (i > 96 && i <= 104) { var wuschy12: Number = -ba.readFloat() * 900; any.graphics.beginFill(0x00FF00); any.graphics.drawRect(2, 480, 5, wuschy12); } if (i > 104 && i <= 112) { var wuschy13: Number = -ba.readFloat() * 1000; any.graphics.beginFill(0x51FF00); any.graphics.drawRect(3, 480, 3, wuschy13); } if (i > 112 && i <= 120) { var wuschy14: Number = -ba.readFloat() * 1100; any.graphics.beginFill(0xB1FF00); any.graphics.drawRect(3, 480, 3, wuschy14); } if (i > 120 && i <= 128) { var wuschy16: Number = -ba.readFloat() * 1100; any.graphics.beginFill(0xFFFF00); any.graphics.drawRect(3, 480, 3, wuschy16); } if (i > 128 && i <= 136) { var wuschy17: Number = -ba.readFloat() * 1100; any.graphics.beginFill(0xFFBF00); any.graphics.drawRect(3, 480, 3, wuschy17); } if (i > 136 && i <= 144) { var wuschy18: Number = -ba.readFloat() * 1100; any.graphics.beginFill(0xFF7400); any.graphics.drawRect(4, 480, 1, wuschy18); } if (i > 144 && i <= 152) { var wuschy19: Number = ba.readFloat() * 1100; any.graphics.beginFill(0xFFFF79); any.graphics.drawRect(4, 480, 1, -wuschy19); } if (i > 128 && i <= 136) { var wuschy20: Number = ba.readFloat() * 480; any.graphics.beginFill(0xFFFFFF); any.graphics.drawRect(4, 480, 1, -wuschy20); } // begin beaterkennung frequenzwahl ----------------------------------- if (i >= 16 && i <= 20) { var wuschy15: Number = ba.readFloat() * 200; // multiplikator = exponenzielle empfindlichkeit var z03 = wuschy15; // minikorrectur var z08 = z14 + 32; // differenz offset gelb und deterction var z08b = z08 - z14; var z09a = z14 + z08b; var z09b = z14; var z09aa = wuschy15; // trace(z03); // trace(z14 + "ofset"); trace(wusel[Math.floor(Math.random() * wusel.length)]); if (z03 > 20) { //offset if (z03 < z14) { z14 -= 0.3; //offset speed } else { z14 += 0.3; //offset speed } } if (z18 == 0 && z10 == 1) { // hh1.gotoAndPlay(1); //main alt //w1.gotoAndPlay(1); ytext.visible = true; xtext.visible = true; // sizy += 1; cxx += 1; //bomb cyx += 1; //yay count cyy += 1; //bomb //dance r15 += 1; //dance r19 += 1; r01 = 1; pulse += 1; } //if (sizy == 12) {sizy = 10} //dance start------------------------------------ //dance ende-------------------------------------------------- if (cxx == 1) { // w1.visible = false; // hh1.visible = true; //main alt } if (cxx == 15) { // hh1.visible = false; // w1.visible = true; cxx = 0; } if (z10 == 1) { // anzeigeverlängerung z11 += 1; z16 += 1; z18 = 1; } if (z11 == 30) { //anzeigeferlängerugn framedauer // hh1.visible = false; // w1.visible = false; } if (z11 == 15) { //anzeigeferlängerugn framedauer ytext.visible = false; } if (cyy == 1) { //beats bis bombe links // hh2.gotoAndPlay(1); } if (cyy == 2) { //beats bis bombe mitte // hh3.gotoAndPlay(1); } if (cyy == 4) { //beats bis bombe rechts // hh5.gotoAndPlay(1); cyy = 0; } if (z11 == 16) { //anzeigeferlängerugn framedauer // xtext.visible = false; } if (z16 == 25) { //wartedauer bis neue mögliche anzeige z16 = 0; z18 = 0; z10 = 0; z11 = 0; } if (z03 > 20) { // uberhaupt musik da if (z03 < z08) { bild5.graphics.beginFill(0x0000FF); } else { bild5.graphics.beginFill(0xFFFFFF); z10 = 1; } //umfärben bei beat +signal } any.graphics.beginFill(0xFF6B00); // oranger ist pegel bild3.graphics.beginFill(0xFFFF00); // gelber ofset bild4.graphics.beginFill(0x99FF66); // grüner istwert any.graphics.drawRect(638, z09aa, 2, -10); bild4.graphics.drawRect(638, 0, 2, z03); bild3.graphics.drawRect(636, z09b, 2, 10); bild5.graphics.drawRect(636, z09a, 2, 8); any.alpha = 0.2; //ende beaterkennung ----------------------------------- } } } for (var i: uint = 0; i < 256; i += 8) { var index = (i / 8); //or bitshift using i >> 3 var wuschy: Number = -ba.readFloat() * 250; } //MEIOW! //FLASH by marderchen //have fun! //CATS ARE AWESOME ,,,^.^,,, //do what ever you want